Sylvan Bloch
Software Engineer: Rust, Backend, Web3, High-Performance Systems
I'm a Senior Software Engineer with over 5+ years of experience, primarily in backend, but across a wide range of technologies, contexts and industries. My passion is high-performance Rust development, with active experience in contexts such as:
- Backend Web Development
- Web3, primarily off-chain backend infrastructure such as high-performance trading
- Desktop GUI and CLI development (Linux, Windows)
Projects

Personal Website
Full-stack personal website built entirely in Rust — no JavaScript. The frontend is a reactive SPA compiled to WebAssembly via Leptos, with server-side rendering and seamless client-side hydration. Most components written from scratch in pure HTML and CSS.
Rating: 5
Check it out here!Experience
Aug 2025—PRESENT
Lead Rust Engineer & Architect
Dataswyft
- Lead and architect of the Platform team powering all Dataswyft technology
- Spearheading replacement of Scala-based microservices with strategically planned Rust components to scale to a large influx of users
- Taking advantage of Rust's significant performance benefits for lower cloud architecture costs and simplified, maintainable code design
- Rust
- Microservices
- Architecture
- Scala Migration
2026—PRESENT
Rust Software Engineer
Stealth Startup
- Co-developed low-latency crypto arbitrage trading bot using basis arbitrage strategy on Ethereum and Aptos, integrating with CEXs (Binance, Bybit, OKX) and DEXs (Hyperliquid, Decibel)
- Led end-to-end development of Ethereum hack detection tool from broken PoC to functional product in under two months — deep transaction analysis including traces, opcodes, and calldata decoding
- Integrated real-time mempool streaming via Reth's advanced functionality for proactive threat detection
- Built custom WebSocket client and server using tokio-tungstenite, optimizing for minimal latency in market data streaming and order execution
- Architected organization-wide Rust library with feature-gating, crate splitting, and dependency management — major improvements to build time and development velocity
- Rust
- Tokio
- Blockchain
- Ethereum
- Aptos
- DeFi
- CEX/DEX Arbitrage
- Reth
- WebSocket
- ethers-rs
- alloy
APR-AUG 2025
Rust Developer
Rocketseed
- Core Rust software lead for high-performance email data processing where resource efficiency and performance are paramount
- Implemented Agile/Scrum methodology as Scrum Master, improving documentation and software architecture diagrams
- Rewrote Node.js plugin to TypeScript for better maintainability, fewer bugs, and higher performance
- Maintaining legacy C++ core until Rust transition is complete
- Rust
- TypeScript
- C++
- Node.js
- Agile/Scrum
Aug 2023 — Apr 2025
Rust & C++ Software Engineer
Civil Designer
- Solo developed Actix-web + SQLx/SeaORM + Postgres analytics pipeline on AWS EC2/Azure, ingesting data from thousands of CAD users; fully dockerized
- Pioneered Rust adoption at company; created entire CI/CD infrastructure on self-managed Linux server with GitLab and custom Docker images for Rust builds on Windows
- Solo-developed high-performance Rust desktop-to-cloud file sync application with Actix-web, Tokio, REST API, and OAuth 2.0
- Integrated Rust into legacy MFC application via WebView2 with custom JavaScript compatibility layer linking C++ code to WASM-based Leptos components
- Created Diligent Engine (Vulkan/DX12) rendering backend with multi-threaded algorithms that reduced frame-time by over 400%
- Rust
- C++
- Actix-web
- SQLx
- Postgres
- Docker
- AWS
- Azure
- Vulkan
- DirectX12
- Leptos
- WASM
- GitLab CI/CD
Nov 2023 — Present
Freelance Rust/C++ Engineer
Self-employed
- Taught Rust and C/C++ to clients from diverse backgrounds including general applications, cryptocurrency projects, and 3D rendering
- Delivered end-to-end solutions including a complete racing game in C++ with Modern OpenGL and Win32 API
- Managed all aspects of client interactions from consultation and planning through delivery
- Rust
- C++
- OpenGL
- Win32 API
- Teaching
Apr 2021 — Aug 2023
Software Development Engineer
Peralex
- Enhanced and maintained in-house OpenGL rendering engine, improving graphing and data visualization capabilities
- Led C++ and Java GUI development for commercial spectrum monitoring tools using OOP and functional programming principles
- Established team coding standards emphasizing simplicity, reduced cognitive complexity, and clean code practices
- Worked with PostgreSQL and H2 databases for data-intensive applications
- C++
- Java
- OpenGL
- PostgreSQL
- GUI Development
Dec 2019 — Aug 2020
Vacation Work Intern
Peralex
- Contributed to TypeScript-based GIS for real-time aircraft tracking through passive radar system
- Developed C++/Qt GUI for direct hardware management of radar
- Pioneered use of Elastic Stack within company to generate and analyze detailed performance metrics for radar system
- TypeScript
- C++
- Qt
- Elastic Stack
- GIS